1923 Oakshire louise@louisejennings.com
San Antonio, TX 78232
210.862.3878
 
Skills
     
  Software Skills
 
  • 3D Studio Max 8
  • Lightwave 3D 7.5
  • Maya 7
  • Zbrush 2
  • Adobe Photoshop CS2
  • Adobe Illustrator CS2
  • Adobe In-Design CS2
  • Corel Painter IX
  • UnrealEd 2
  • KA3D
  • Subversion - Tortoise SVN Client
  • Half-Life 2 and Hammer Editor
  • I.Q. 1.6
Workstation
  • Low and high polygon modeling, unwrapping, normal mapping
  • Texture creation, photo manipulation, and automated tasks within Photoshop
  • Vector image creation for logos, illustrations, etc
  • Page layout for advertisements, booklets, posters, etc.
  • Digital painting for illustration, concept art
  • Importing world objects and textures into game engine (Unreal, KA3D)
  • Compiling static meshes, physics objects, textures decals (Half-Life 2)
  • Committing files to repository for versioning, redirecting source control to new location
Creating basic shapes, adding props, and applying textures, decals and overlays (Half-Life 2/Hammer)
 
Game Experience
 
  Unreleased Project - Ritual Entertainment - Half-Life 2 Project
July-September 2006
 
Expansion pack for a previously released game featuring deathmatch-style combat
   
 
  • Part of a ten person team [four person art team]
  • Modeled, textured and compiled 15 static meshes, including five physics objects
  • Modified and recompiled 45 existing models and their textures to suit the project
  • Unwrapped, normal mapped and textured one weapon
  • Created and compiled 15 custom tileable textures for use in levels
  • Compiled models and textures for level designers and other artists
   
 
The Fiona Project - Team Ushanka - Half-Life 2 Project
September 2006-March 2007
 
Stylized black and white action-adventure game set in cold war Russia
 
 
  • Part of a fourteen person team [3 person art team]
  • Retextured 6 characters
  • Modeled, unwrapped and textured 15
  • Modeled, unwrapped, normal mapped and textured one weapon
  • Modified 30 existing textures to fit the current art style.
  • Created game manual for DVD box
  • Compiled models and textures for artists.
   
 
Ransacked! - Overthinking Games - Unreal Tournament Project
January-March 2006
 
Capture-the-flag style gameplay set in a 17th Century Spanish environment
   
 
  • Part of an eleven person team [two person art team]
  • Concepted, modeled and textured four weapons (Crossbow, dagger, exploding rum jug, and Gypsy's curse) and 10+ world objects
  • Created 80+ textures (50+ seamless textures and 30 textures for various objects)
  • Created box art, 16 page manual, and CD label
  • Optimized and unwrapped assets created by level designers when necessary
   
 
Punar's Quest - Cold Slab Productions - 2D Scrolling Game
July-September 2005
 
A 2D side-scrolling game developed using the Scrolling Game Development Kit set in the Stone Age
   
 
  • Part of a three person team [one person art team]
  • Created 2D sprites using Photoshop (Tested motion using ImageReady)
  • Created four item pickup sprites (Red berries, blue berries, food, weapons)
  • Created a prototype concept document, asset and development plan and game design document
  • Created box art, manual, CD label, and promotional materials (T-shirt and stickers)
   
Education
 
 
The Guildhall at SMU
July 2005 to March 2007
 
Master of Interactive Technology in Game Design - Art Creation Specialization
   
 
Southwest Texas State University
August 1999 to May 2003
 
Bachelor of Fine Arts in Communication Design - Illustration Specialization
 
Previous Work Experience
 
 
Apple Computer - AppleCare Tier 1 Agent
August 2003 to May 2004
 
  • Assisted customers with computer usage over the phone
  • Scheduled repairs for customers with broken hardware
  • Assisted customers with purchasing extended warranties and other products
   
 
Freelance Work
 
Created a 3D model of a cell phone for use by Slack Circus video editing in an E3 trailer for Square-Enix's mobile games division